Monday, August 18, 2008

Nvidia to ship Open GL 3.0

Nvidia has released drivers for the recently released new Open GL 3.0 standard making it the first vendor to support it officially. The new drivers implement the Open GL 3.0 API and the GLSL 1.30 shading language for both Windows XP and Windows Vista on selected GeForce® and Quadro® boards. No Linux or Mac support as of now.

The Open GL 3.0 release comes almost four years after the release of the earlier version and has upgraded shading language, 32 bit floating point textures and more.

Barthold Lichtenbelt, Manager, Core Open GL Software at NVIDIA and chair of the Open GL working group at Khronos, (Open GL is controlled by the Khronos group) quips: “Open GL 3.0 is a significant advance for graphics standard and we’re proud that NVIDIA has played a major role in developing it. Open GL 3.0 will be a first-class API on both GeForce and Quadro boards. Shipping drivers two days after this new specification is released demonstrates our strong commitment to the Open GL developer community and our partners who rely on the standard.”

For more information and download, click here

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